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Webinar - After Pokémon Go: What's Next in Virtual Reality & Augmented Reality
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Webinar - After Pokémon Go: What's Next in Virtual Reality & Augmented Reality

Is there life after Pokémon Go? Get up to speed on VR and AR, with advice from an expert panel on where this fast-evolving technology is headed, and what applications educators can use now.

When: Tuesday, September 13, 2016
3:00 AM
Where: Online

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Title: Virtual Reality & Augmented Reality: What’s Next

Date: Tuesday, September 13, 2016

Time: 03:00 PM Eastern Daylight Time

Duration: 1 hour


A three-part School Library Journal webcast series, developed in partnership with the International Society for Technology in Education (ISTE), starts up Tuesday, September 13 at 3 p.m. EDT with “Virtual Reality & Augmented Reality: What’s Next?” That will be followed by “STEAM, with an Emphasis on A” on November 1, and “Pop Literacy” on December 6.

The series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy. Led by top practitioners in each field, these one-hour free programs will provide practical takeaways, ready to be implemented in classrooms and libraries. SLJ’s executive editor, Kathy Ishizuka, will moderate the series.


The full panel for the VR/AR session:

Ted Brodheim, vice president of Samsung Electronics America’s Vertical Business team. Previous roles include president of ePals, a global education media company, and chief information officer for the New York City Department of Education.

Christopher Carnahan, PhD, the doctoral program coordinator and assistant professor in the educational technology department at New Jersey City University. His research centers on virtual learning environments to improve student engagement and achievement.

Guido Kovalskys, CEO of Nearpod, maker of an interactive presentation and assessment platform for classrooms. He received his undergraduate degree from the University of Buenos Aires and an MBA from UC Berkeley. “When it comes to virtual reality, we’re focused on creating a platform that reasserts the role of the teacher in the learning process,” says Kovalskys. “We want VR to empower the teacher, so we made Nearpod VR work with whatever is in the classroom. No special hardware is necessary. Furthermore, the research is still out on how VR as an immersive technology affects kids; accordingly, we use VR as part of a larger lesson, where it is simply one of a series of tools for a teacher to harness.”

Laura Zieger, Ed.D., the chairperson and a professor in the educational technology department at New Jersey City University. Her research focuses on emerging technologies including robotics, drones, online teaching, and social computing applications in education.

In case any of the three time slots are inconvenient, registered participants get access to the webcast archives, which can be viewed at any time. Details on SLJ’s webcasts can be found on and via Twitter: @sljournal  The event hashtag is #SLJISTE.

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